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Going Medieval

Going Medieval

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Devlog

  • Character Creation Screen | Devlog
    June 20, 2019 by FoxyVoxel#indiegame, #indie, #gamedev, #devlog, #medieval, #colony sim, #sim, #sandbox
    Hello Medieval lords! New update from us! Let’s do a slow introduction to the gameplay. Keep in mind, all these things are bound to evolve, but right now - we are talking about one of the first scre... Continue reading
  • Devlog #1 | Terrain Creation
    May 20, 2019 by FoxyVoxel
    Hello future Medieval Lords, Today we're writing this first big update post in order to bring you up to speed as to what we have been working on recently. As the most effort went into terrain creatio... Continue reading
  • Devlog #2 | Backstory
    May 20, 2019 by FoxyVoxel
    Hi everyone, Today we’ve decided to share a little bit more about the backstory of our game, and about the events that shaped the world as we know it today. As you possibly already know, Going Medie... Continue reading
  • World Factions | Devlog 13/5/2019
    May 20, 2019 by FoxyVoxel
    Hi folks! This week we want to share more info about factions in our game. Most major cities were razed to the ground after the plague, and it was up to all survivors to rebuild the world anew. The di... Continue reading
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